

On the PlayStation®3 system, navigation mesh algorithms can now execute on a synergistic processing unit (SPU). Developers will now enjoy greater control over the trade-off between CPU and memory consumption versus the precision of the AI solution. Kynapse 2012 uses significantly less memory and provides better performance than previous versions. The middleware helps game developers save time and achieve greater game realism through ready-to-use tools for achieving complex behaviors. The middleware now supports the next generation portable entertainment system (codename: NGP) from Sony Computer Entertainment Inc., as well as the Apple iOS mobile platform.Īutodesk Kynapse provides game developers with an extensive set of software libraries and development tools for real-time 3D path-finding, spatial awareness and team coordination. Autodesk HumanIK 2012 middleware enables more realistic character animation on the latest mobile gaming devices. HumanIK features full-body inverse kinematics (IK) and real-time retargeting technology, enabling characters to interact with, and procedurally adapt to, game environments at runtime. Beast also now comes with an integration for Unreal Engine 3, making it easier for game teams using Unreal Engine to get up-and-running with the middleware.Īutodesk HumanIK animation middleware is a software development library for creating more believable, interactive character animation in games.

The enhanced API (application programming interface) in Autodesk Beast 2012 enables developers to integrate the eRnsT interactive lighting preview tool into custom game level editors. With Beast, developers can simulate natural lighting effects, such as color bounce, soft shadows, high dynamic range lighting, and lighting of moving objects in real-time game environments. “Our middleware solutions provide intuitive solutions to common runtime challenges and reduce the need for redundant development efforts to help developers face increased competition, rising development costs and greater time pressures.”Īutodesk Beast is a software development library for creating realistic lighting in games. “The new Autodesk 2012 releases are significant enhancements to our existing middleware technology which has been production-proven by many of the top developers in the industry today,” says Marc Stevens, Autodesk vice president, Games. Autodesk middleware has been integrated on numerous game productions, including Assassin’s Creed: Brotherhood,

The new releases help facilitate integration with popular game engines, support new game platforms, and offer enhanced performance. has released three middleware products: Autodesk Beast 2012 for global illumination, Autodesk HumanIK 2012 for character animation, and Autodesk Kynapse 2012 for artificial intelligence (AI).
